Many interactive fiction, dating simulator, and visual novel games share common user interface designs. Understanding these can help in creating an experience for a player that draws on their existing knowledge of how "to play" for a new game or story. [[Dialogue wheel]] [[Choice Prompt]] [[Limited-time Responses]]Using Harlowe 2.0 alignment markers, we can create the same general user interface of a "dialogue wheel" found in many BioWare games. (In //Mass Effect: Andromeda// (2017), for example, the four choices of "tone" are Emotional, Logical, Casual, and Professional.) |= Upper left =| Upper right |==| &nbsp; |= Bottom left =| Bottom right |==| Using HTML tables and a little CSS, we also also re-create it the same way. <table> <tr> <td>Upper left</td> <td>Upper Right</td> </tr> <tr> <td>Bottom left</td> <td>Bottom Right</td> </tr> </table> A common user inferface design found in visual novel games made with the <a href="https://www.renpy.org/">Ren'Py engine</a> is a 'choice prompt' (called "menu" in Ren'Py) where the player is given a set of choices. Using a modal (and some CSS to style it), the same effect can be generated to give the player choices without leaving the passage. {[ <div class="modal"> <div class="modal-content"> (link: "Choice 1")[ (replace: ?modal)[] ]<br> (link: "Choice 2")[ (replace: ?modal)[] ]<br> (link: "Choice 3")[ (replace: ?modal)[] ]<br> </div> </div> ](modal|} (link-repeat:"Make a choice!")[(show:?modal)]Games like //The Walking Dead// series by Telltale and <a href="http://auntiepixelante.com/endoftheworld/">//Queers in Love at the End of the World//</a> (2013) by Anna Anthropy use limited-time responses to great effect. In a short amount of time, usually a few seconds, the player must make a choice from among those given to her. {(set: $timer to 5)} [ (link: "Choice 1")[ (replace: ?limited)[] ] (link: "Choice 2")[ (replace: ?limited)[] ] (link: "Choice 3")[ (replace: ?limited)[] ] ]<limited| { (live: 5s)[ (set: $timer to it - 1) (if: $timer is 0)[ (stop:) (replace: ?limited)[] Out of time! ] (else:) [ You have $timer seconds remaining... ] ] }